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@bealion Exactly! Right click on the FBX file in the project browser and from the context menu select Create -> Prefab Variant. Any further...
Hi, The solution to the problem in the first post is to create a prefab variant from your imported model....
Hi @KSzczech You have two options, either save the ScriptableObjects into separate assets (or just one with subassets) before saving the Prefab:...
Hi @T_K4105 Seems like you can export from OnShape to Collada...
@slippyfrog I am fairly certain that RemoveMonoBehaviourWithMissingScript does not work for this case. I'll check with the Asset Database team...
A number of fixes to the upgrade process is coming in one of the next 22.1 releases
AssetDatabase.GenerateUniqueAssetPath(assetPath) will generate a unique name and make sure to never collide with existing filenames in the folder
@GoldenFoxLLC Can you share some more details and maybe a small test project?
It looks like the you want the scene to start in disabled state but that is inconvenient during development in the editor. One solution to this...
It seems like we are getting sporadic reports of this and one cause could antivirus software locking the files, if you have something like that...
@Valerii_MA It would be great if you could create a small sample project and file a bug report, thank you. I think this is something the...
If you add the original prefab to the AssetBundle, then all references from the original prefab is pulled into the AssetBundle.
Are you running out of disk space or something? The error it self it not related to prefabs. The prefabs system simply relies on the lower level...
No, I meant 22.1. No we can't backport it. Too much has changed in 22.1 and there are too many dependencies on these changes, backporting it...
@angrypenguin The fix landed in 2022.1. Unfortunately it is a rather large change and it has dependency on a large fix and refactoring of the undo...
Hi @laurentlavigne Unfortunately there is very little info in your bug report and in our performance test suites we haven't noticed a...
I think you are looking for this one https://docs.unity3d.com/ScriptReference/GameObjectUtility.RemoveMonoBehavioursWithMissingScript.html
@vamosfa I which situations are you getting this error? As far as I know it should only happen if you change the script on a MonoBehaviour
@steinbitglis Apparently the wiki was removed due to some legal reasons. That is all I could find.
@steinbitglis I have no idea why that happened, I will see if I can find out.