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I ran a few more tests and did some research. If I understood what I read correctly, dispatching a compute shader doesn't execute the shader code...
There is no infinite loop in the compute shader. The value of triangle count for the sphere ends up being 2,304. If I pass a lower arbitrary value...
Thank you for this great answer. This clears up a lot of the confusion I was having. I'm currently testing my code with one each of Unity's built...
Hello! For context, I'm working with Sebastian Lague's marching cubes (planet) project as a base. In it, he uses a RenderTexture with a volume...
This looks awesome. Reminds me of the old Virtual On arcade game. I think this could be a new direction for mobile combat systems, very cool!
I don't know enough to understand that list of steps. However, I got it working. I didn't realize you had to have an apk of the game uploaded when...
When setting up my client ID settings on the Google Developer Console, it prompted me to enter my 'Signing Certificate Fingerprint (SHA1)'. Where...
I got the functionality I was looking for. I ended up splitting the function in two and, rather than using a for loop to check if the direction...
How do you calculate W's position or C's position on W? Also, I need to allow any number of ricochets. Will this allow for that?
Hi, I have objects that will only move in a straight line and will ricochet off of any surface that they hit. I'm trying to calculate the angle...
This is the first time I've tried building to a mobile device. I followed unity's instructions as far as getting the Android SDK installed onto...
Yes, they all have 2D coliders. And everything is at the same z coordinate. I'm baffled
My guess is that when you hit the space bar to jump, it's setting YN to false, and the very next update sets YN back to true before you've made it...
I've tried Linecast and have the same problem var hit : RaycastHit2D = Physics2D.Linecast(transform.position, target.transform.position);...
I'm trying to use Physics2D.Raycast to see if there are any obstacles between an enemy and the player. I'm using the following line of code....
First I just wanted to say that this is a fantastic project! I'd like to also give a +1 vote to ledge grabs and wall jumps. I'd also love to see...
Hi, and thanks for taking a look! Here's what I'm trying to do thematically. I want a forcefield sphere to grow from the center of the player...
Here's what I'm trying to do. Thematically, I'm trying to get a force pulsing outward from the player that grows to its max size, applying a...
Hi all, I'm trying to get the angry bots character controller to work only using the following scripts in scene so that I can plug and play on a...
Hello, I'm trying to draw an object's front arc line of sight for debugging purposes. I'm using the following code. void Update () {...