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We have a big problem where our Unity app running on mobile devices using IPV6 data plan (i.e. T-Mobile) can no longer connect to our server right...
I assume TryGetGlyphIndex doesn't operate just on the font loaded via LoadFontFace, but on the entire text engine and all fonts loaded so far, is...
This is the function: // Every dynamic (unknown at compile time) text the game needs to display, i.e. chat or news, // goes through...
I will provide the large list of fonts when I have a chance. In the meantime, may I ask another question: What is the hardcoded list of fonts...
Is there any chance FontEngine.DestroyFontEngine behaves differently on iOS? While in the Editor the memory leak is fixed, on device I get the...
Adding UnityEngine.TextCore.LowLevel.FontEngine.DestroyFontEngine(); after the GameObject.Destroy calls definitely fixes the leak. Thank you. Is...
My apologies, the crash seems to be caused by out of memory because of a leak of some kind, not because of parsing that particular file. I would...
I have quite a few custom render targets that render images of simple objects, to be presented on the UI. The problem is that on each...
TextMeshPro (1.5.1 in Unity 2018.4.27f1) causes a hard crash on iOS when attempting to load an incompatible OpenType font (i.e....
@rjonaitis What about 2019.4, has it been ported there? I can't see a specific item on the 2018.4.25 release notes that addresses this so don't...
Since upgrading to Unity 2018.4 (from 2017.4), I'm unable to import csv files while they're open in Excel. When saving the file in Excel and going...
Note that none of the call stacks we have here are likely related to the issue. The major delay could have happened before the code shown in the...
It could be the crash fixed by this:...
Our iOS app is failing app review because of long startup time (>10 sec). We are using Unity 2017.1.3.p2. Termination Reason: Namespace...