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How can I access GBuffer textures inside Shader Graph? When I put the reference to _CameraGBufferTexture2 I get only a black texture. I am using...
Can I use this method to generate a _CameraNormalsTexture and make a custom shader graph node that samples that texture? I won't to achieve the...
I want to make a _CameraNormalsTexture containing the screen normal textures to inject it into shader graph (really want to make the edge...
Where can I find some samples? Whatever I put in my custom pass or the fullscreen pass, only a black screen appears. Unity 2019.3 HDRP 7.1.2