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Hey. Looks great. Would that also work with transparent meshes. In your demos there is the table with glass, but it seems, it is sliced not in the...
Should that also work with other then keyboard shortcuts? Trying to set up actions that differ between how many fingers are on a touchscreen. If I...
Hi, I found he issue. There have been gameObjects for the rigs on my follow target from earlier, that caused the stop of working. These have been...
Hi, I have a CinemachineFreeLook camera in my scene, where I added an implementation of IInputAxisProvider to handle camera movement myself. Works...
Digged into it a bit more. With your 01 Drag scene, I added a script as target for OnFingers event. public void OnFingers(List<LeanFinger>...
Hi, proud owner of lt and lt+, I'm currently facing an issue. Using LeanTouchMultiUpdate with LeanTouchSimulation to get the Mouse input, input...
Awesome, that was fast! For the playable character, I assume, that it is common to have it just below root. But in levels, which have a few dozen...
I probably found the cause: I add my prefabs to an empty gameObject to have a clean hierarchy view in unity. During debugging I noticed a Log...
Using LeanTouch+ for Input in combination with the UI Toolkit Preview. It seems, the IsOnGui and StartedOverGui is not yet reflecting the UI...
Yes, both are placed on a navmesh. I set the follow target to my character on all prefab instances, as the prefab is ofc not saving scene GO...
BTW: Loving CCP I was wondering how some1 would code a pushback in situations (like taking damage), so that the character jumps (but not...
Hi, using the CCP AI system, I set up an AI GO to follow my character. Which works initially. Converting this GO to a prefab and adding a second...
Hi, importing the CCP into a fresh 2020.1 project, I get compilation errors [CompilerError] Cannot implicitly convert type 'CharacterActions' to...
Hi. Like your stuff and am about to buy the Forest pack. This is mentioned to support URP. However, while testing the free sample to check for...
Hi, using the new Input System, I get a build error Failed running...
Just bought the packs, stunning. As I will use them with URP (yes, some manuel shader changes for dev time)m I was wondering, what is your...
That did it, just copied to js~to the scripts folder, which contains the pre-generated asmdef. @Maras will now check your code further to...
Trying to use the sample these times (tiny 0.26.0; unity 2019.4.0f1), the sample results in error: undefined symbol: MultiplyNumbers warning:...
If we add manually "com.unity.ui.runtime": "0.0.3-preview" to the manifest.json. Should it yet be possible to use runtime UI? I created a uxmk and...