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Hi, There are some weird artifacts on my screen when using Custom Pass Volume with After Post Process injection. It removes resolution changes...
Thank you for the explanation. I had a similar problem with custom passes. Their effects were not appearing in the final build when using...
Hi @mgeorgedeveloper, I don't want to necro this, but wouldn't enabling only one option be better than enabling both? Wouldn't both forward and...
Edit: I fixed it by re-importing an asset called Obfuscator. ------ Hi, sorry for asking this but I'm unable to fix it myself. I'm having these...
They probably used a different strategy to slice frames, but why wouldn't they add the same or a similar method to Planar Reflection Probes? You...
I just tested this in an empty scene, as well as in my original scene. In conclusion, inactive cameras have zero impact on FPS. My main problem...
Thank you guys, these really helped. I rearranged lots of stuff in my scene. Thank you! I actually have 3 cameras but I only use them when...
Thank you my friend, you saved my days! Actually, I noticed the warning about this file in the Editor Log, but I didn't expect it to be 700MB, so...
Hi, I don't know if it's the right section to ask this but I'm in trouble. I just built my game couple of times with both of the scripting...
Hey @warthos3399, thank you for the answer. Occlusion Culling was always a problem for my scene. Most of my baking attempts concluded with...
Hey @Ryiah, thank you for the suggestion, but those are the unused features for my project. I only use 3-5 decals and no adaptive probe volumes....
Hey @Sluggy, thank you for the answers. That blue field isn't related to animation, instead it is related directly to scripts. This may confuse...
Hi, can someone who understands Profiler analysis help me? I'm using Unity 2022.3.12f1 HDRP, and am constantly facing FPS drops. My codes have...
You're totally right. Sometimes these kinds of weird bugs occur, and I'm being obligated to find the source. Yet, I'm lucky that I notice them...
Thank you but this is just a bandage in my case lol I could swear I did not write anything like that, but here it is in another asset that I...
Hi, I suddenly realized that my units were going to the same "random" spot every time I press play. Then I made two tests to see what's the...
Thank you for the comment, but as I mentioned, I have no further information on shaders. I have never written one before and don't know most of...
Thank you, @FredMoreau, for such a good article. I ran a couple of tests to see if enabling a bool affects any performance. First I wrote a...
I have lack of understanding on shader graph and shaders in general. I need to exclude some parts for optimization purposes. So, if it will still...
Hi, I want to add a boolean?/keyword?/branch? to avoid making calculations when it's disabled. I have quite complex shaders so, how can I...