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I have a fairly vanilla drag script on my object and that's all. However when I'm moving the object around I seem to get double the frames....
https://answers.unity.com/questions/1031823/how-to-remove-android-permissions-1.html
Hey thank you so much! I hate how dumb I didn't realize that, I will leave convex unchecked and apply a little gravity script to it. Thanks a ton!
I know that by saying a hollow torus that would be a hole in the tube that is not what I mean. For my project I am trying to pass objects through...
if (playerOne) player = GameObject.Find("Player").GetComponent<PlayerScript>(); else player =...
if (Player.theCurScale == 1) { transform.rotation = Quaternion.identity; } else {...