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Well, pre-instantiation of objects for the first 5 seconds or even for the whole song, then activating objects as needed is very much a part of...
some Object Pooling strategies are complicated, others are simple. So you can use a simple one tailored to your needs. I'd use it in integrating...
Thank you!
I have seen several references to yielding a frame. Can anyone tell me how to do this?
You can use Object Pooling to make it possible to put objects in the right place much more quickly than trying to create a new GameObject or...
I mean methods that can be used multiple times.
no, I just meant that it might have to be done manually with a script. But, done right it would work the same way. Something like...
Something like this? The Game object will show as Terrain Chunk where the meshObject is a reference to the GameObject that the Terrain Generator...
Memory limits are the issue, if the number of objects in the pool is too high then the programmer has created a new problem for themselves. I...
I don't intend to create a huge pool, but if I have terrain where there tends to be 9 or so tiles in view and I want trees on each one, then the...
Yes, but the University Book stores don't usually have the book in stock until right before the class. So if you want to prepare ahead of time,...
Well, I have used procedural object creation for terrain meshes, I guess you could use that for anything and just bypass the official "prefab"...
Does any more experienced Unity programmer know how to go about determining how many GameObjects the Unity Engine can easily handle so they can...
I think the problem is related to the delay between when you flag the object for destruction and when the garbage collector actually deallocates...
I was responding to the original poster who wanted to know how to learn C# fairly easily with a relatively low level of experience in both the...
Another potential pitfall is when a method subscribes to an event. If you do not unsubscribe first, then you could end up with multiple callbacks...
I can spawn prefab objects by script using Instantiate. First I drag an asset into the scene window, then from there I drag it back down into the...
I learned it from a library book: Learning C# 2005, Second edition by Jesse Liberty and Brian MacDonald. Copyright 2006 O'Reilly Media, Inc,...
It turns out I was wrong in blaming the coroutines code. When I tested without it, the game ran sluggishly and the problem persisted, which means...
public SortedDictionary<int, UnitData> SelectableUnits = new SortedDIctionary<>();