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It's been quite a while since I touched this code last but I am pretty confident I never got this to work properly. My workaround was to properly...
Hi all, sorry for the late reply! We fixed the issue by some "random" copying different versions around lol. I'd give more info but unfortunately...
Hi all! Sorry if that's the wrong forum, I felt it's the closest fit! =) In my project, I use Newtonsoft.Json for Unity which brings (and...
Hi! Do you have any idea what could cause something like this? [MEDIA] I use Unity and the HDRP. I had similar issues in the past which I...
I think replacing Resources.Load<AudioClip>("audio/audioclip1.mp3") isn't really going to work to make anything "better". It really depends on...
I don't know anything about 1C but I use the System.Xml namespace in my project to read all my game data and it works perfectly fine.
What image? Do you want to set parts transparent? Do you want to remove the entire image? There are a couple of options: 1) Use a canvas group...
I never used the animator but what could be the problem is that animators might be static, meaning that whenever you start an animation somewhere,...
Are you sure the exception is thrown in there? texdoesn't exist in this code so it actually shouldn't compile. There might be an issue that you...
I have this extension method: public static Vector3 With(this Vector3 origin, float? x = null, float? y = null, float? z = null) {...
Not sure if I fully understand what you need but here's some pseudo code: public List<AudioClip> audioClips; public AudioSource audioSource;...
Hey all, this is probably the last issue I encounter before fixing all my AI issues. =D I have a nav mesh which gets baked and afterwards there...
Little update: I narrowed everything down and I am pretty sure I found all issues which are Unity related. Everything else is due to my...
Absolutely. It only happens once there are a couple more agents around - imagine debugging 100 agents doing simultaneous stuff and keeping track....
Ok, so here's a little update. I made some valuable progress today but I am still stuck a bit. First, I tried utilizing the Jobs system but as I...
I'll give it a try, thanks! Implemented a simple queue yesterday which supports priorities. I limited it by number of paths per frame but also by...
Hi! Thanks for your reply! =) I already played around quite a bit with that but it has very little effect in my case, will try to reduce it...
Hi all! I use the Unity Nav Mesh Components for fairly large nav meshs and a lot of agents. I am facing two major problems, in brief: 1) The...
Ok so I just got it working. The problem was totally on my side (who'd have guessed lol) and the fix was the following: Every time a possible...
Oh yeah, totally forgot about that, you're right - it works for me as well! It works without any issue with all of these videos for me but I'll...