A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I have a game Im working on where I need to add rope between a bunch of assets, only for visual purposes not gameplay. some of the rope would be...
Hey this is a great explanation. Thank you. So, if my game is a very lighting focused game, and Im going for the best looking game possible, would...
My project is currently in URP because I was aiming for Switch/mobile platforms. That has changed and now Im aiming for PC/next gen consoles. I...
Hey thanks @Jonas-Mortensen !
I need to create a shader that has 3 UV sets total to use in my URP project. The 3 UV channels would be for texture 1, texture 2, and lightmap. I...
Trying to figure out if theres a fast, easier way to get snow on all the props and meshes in my level without having to make duplicates of each...
Anyone have a solution? I just need an easiest way to do this. Heres my workflow so far, but it still requires me to manually rescale every single...
Thanks! Ill check this out.
Long story short, I need to rescale my entire game by half and reimport my assets from Blender at the correct scale. Ideally, I'd be able to...
Interesting. So I need to manually change this for every texture I import? There isnt a project setting that allows textures to automatically be...
Exporting 4K textures from Substance Designer into Unity, and for some reason it only imports as 2K. Any idea why this is? Cant seem to find any...
I know the Standard Unity Shader as well as the URP shader both pack Metal/Roughness into one texture, but keep the Ambient Occlusion as a...
Ah, ok that makes sense! Thank you for clearing that all up. Yeah, its all exported from Substance Designer/Painter, so I'd just have to go back...
Yeah, I saw that thread. Theres more to it than just flipping the green channel, but I'm not sure exactly what it is. If I knew what it was, then...
When I create a normal map for Unity using Substance, I have to specify that its for Unity. I already have a ton of normal maps from UE4 that Im...
Thanks! Ill try this out.
I set up material interior mapping with cubemaps (like Spiderman does it) and it looks great with any square room I use. Now I need to set up some...
Bumping this. Does anyone have any techniques for texturing large cliffs or large objects with tiling textures with URP? I guess using Detail...
+1 here as well.
I have a pretty large object in my game, that I need to setup a material that blends 3 or so different materials together using masks. Similar to...