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For future reference, you can't use readonly with the OnUpdate method, so I removed "readonly" from the following line:public readonly void...
Scene view mode is "Runtime Data". I can see the 3D cube in both Game AND Scene tabs, and if I manually change the value of the position in the...
This is the full code of my "MovementAuthoring.cs": using Unity.Burst; using Unity.Entities; using Unity.Transforms; using UnityEngine; public...
So, I have this code: public struct MovementComponent : IComponentData { public Entity Entity; public float Speed; public Vector3...
I'm going through the exact same issue. Did you manage to fix that error?
Well... in case someone else have problems with this, it seems that even with "emission" enabled by default in the material the override...
If I add a "URPMaterialPropertyBaseColor" component with some RGBA values for the float4 to an entity, it works. If I add a...
The AssetDatabase is something that only works with the editor too right? So, the idea would be to use the editor tools to automate the task that...
Hello guys. I'm aware this is probably a pretty noob question but I've been struggling (for quite some time to be honest) with something here and...
Thanks for the info. Im also gonna try that, since I am not using namespaces just like you.
hmmm I actually have only 3 types of tiles. Tiles, Spawners and Goals. The difference between them (of the same type) is only the material...
I'm loading them this way because they are the tiles of the map. The idea is to have many different tiles, hundreds of them. I have a json file...
What I'm trying to do has only one extra complexity when compared to the examples I've seen online. I don't have the prefabs set anywhere. My...
Yeah, I was thinking about that actually. To be honest I'm not feeling confortable with how I did it because it sure looks like a hack. I'm...
It worked! You're awesome. Thanks again!
Oh, that makes a lot of sense. Didn't know about this dynamic buffer thing. Gonna research about how to use them and give it a go. Thanks for your...
This is the "AssetsManager.cs" using System; using System.Collections.Generic; using System.IO; using System.Linq; using Unity.Entities; using...
I don't know if this is a bug. Had the same issue, and every time I tried to check out if my aspect was showing in the Aspects list my unity...
I'm trying to instantiate a bunch of 3d tiles that will build a grid/tile kind of map in the screen. It was previously being done successfully...
Im doing pretty much what brackeys do in his "dissolve 2d" effect, but with a lit shader and trying to fix that part of the glowing border not...