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Is this not supported by the InputSystem?
So I have found DeviceLostEvent: UnityEvent<PlayerInput> disconnectEvent = new PlayerInput.DeviceLostEvent(); I just don't know how to queue this...
Does anyone know the right event to queue?
Hello, I've read through the documentation but can't seem to be able find how to 'force' the input system to disconnect a device. I have a...
That worked - thanks a lot for this and the heads up on that bug. :) Responsible looks neat, thanks for the recommendation!
Hello, I’m currently attempting to make modular helper/auxillary methods for my PlayTests (to avoid duplicate code). public IEnumerator...
@Rene-Damm Was hoping you could help
@spajus semi-unrelated, but I've been having trouble with mocking inputs in InputTestFixtures and would be very grateful if you could show how...
Does anyone have a fix for testing Inputs in PlayMode? I just want to mock an input sequence.
So I am currently testing my game and wanted to mock input (e.g. to navigate the start menu and load a new game). Here is my Setup code: public...