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@manelizzard can this be supported on Unity 2017.4.30f1 LTS version? [UPDATE] It works well
about the brakes, if the car is in automatic gear shifting it should also autoreverse, if it is set to manual gear it won't do autoreverse. -...
While using the mobile UI controls and applying brake , it stops the car but doesnt go in reverse . Should we write a custom code to handle that ?
Query 1 : How to switch between layouts for Mobile Controls at runtime ? Ex: button 1 should enable layout 1 and button 2 should enable layout2...
Yep , i have added it in the LevelLoad object .Please refer the screenshots
@rhodnius Added buttons support for steering, throttle and brake for the analog inputs. This is mentioned in the documentation , how do we set...
Sure , we have sent a mail regarding the queries .Please let me know about the time of the call.
The suspension type is "Old" . We tried 1. Different suspension types 2. Copy paste suspension paramters from a default iRDS demo car Still...
@rhodnius we found that the scale issues where a source of the problem . After fixing them and creating a new car , we can see that the cars are...
We did the same apporach as you mentioned . 1. We copied all values from a demo car (Mustang) and applied it to one of our cars . 2. Modified...
Great , thanks for the heads up on RCC . Our team wants some more information on how the Suspension settings, Tyre settings affect the physics ,...
@rhodnius 1. Is there any documentation there for integrating RCC cars into the iRDS system 2. Is there any documentation other than the iRDS...
Thanks , this worked like a charm
@rhodnius i am facing an issue when i am trying to set the racing line for a new track . Its a simple oval track and at the corners i can see the...
Hey sorry for the late reply , i havent checked this yet as i was working on other areas . AI is controlling the player car , but some odd...
AI is working great . They move on the raceline . I want the the player car to take the raceline once the race is completed when the race ends...
The car doesnt seem to move over the track points . Is there any special configuration to be done in the IRDSLevelLoadVariables?
@rhodnius How can we make the AI control the player car after the race is over ? I want to use it after calling the OnRaceEnded event