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So I simply just copied the code from the Unity documentation and with a little tweaking I can get the object to rotate towards the target (which...
Not that the asset store doesn't have a lot to offer, I'm just wondering if anyone knows of other good options to buy completed GUI sets for a...
I've searched around and can't find a decent discussion/answer to what type (and settings) of shader to use (assuming Unity's own shaders) for a...
I recently bought Voxel Frog's RTS Camera Pro and I noticed that sometimes the camera 'stutters' on movement and rotation. I've tried it on a new...
I too like the idea of a percentage based system, something that is reliable and can be improved upon. My only fear is that if the players are in...
Thanks again for all the replies, great feedback. I like that accuracy is an element of shooting and it's improved through experience. I also...
First off, to everyone that replied...thanks. I feel very embarrassed by this but I should have mentioned it's an RTS. You can have multiple units...
I have human characters shooting at each other (*updated: the game is an RTS). I want there to be a feeling of realism (the game takes place in an...
I'm thinking it might not be worth it...plus I like the idea of the performance savings. Thanks the replies.
Yea that's how I felt with tracers on...it was cluttered.
This isn't really a tech question, more of trying to get some other developers' opinions. I have an RTS-style game that involves multiple...
Creating a set series of parking spots (nodes) is definitely an interesting idea. Like I said, I can get the car to the right intersection easy...
To be honest you've pretty much described what I'm already doing (and that's reassuring that perhaps what I have is the best way of doing this)....
Good point. I'm trying to accomplish (at least right now) a system to move a vehicle from one point (typically from a parked position) to a...
Sorry if this post doesn't really belong in this section. I have an RTS style click to move for vehicles that follow normal road rules (staying...
Yea that might work, thanks for the help.
First off, I apologize if this post doesn't really belong here. I'm looking for a simple hand counting animation (all I really need is the arms...
I have a human character setup with an animator controller. If I have the character move around in small distances (areas very close to the...
Just a thought but did you make sure to set rigging to humanoid in the model's inspector for that particular animation clip?
I have human characters moving around with standard RTS left/right clicks. I have a navmesh agent on the object as well as a capsule collider....