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This continues to be a hugely annoying issue. It's simply not acceptable to have an application crash with "out of memory" errors every few...
Ah and I'm running a new install of the free version, and have Toms Terrain Tools installed as well. Used it to import existing splat maps.
Yea same crash every time, also happens when editing terrain height. UnityEditor.Undo:RegisterUndo ..\..\Editor\Src\Application.cpp line...
Using 2.6, I've got a 2000x2000 terrain that's based on a 4096x4096 height map. I'm getting very frequent out of memory crashes while sparsely...
I'm looking into how one might create instances in a Unity based network hosted game. Any advice or examples of implementing such a beast? I...
Very nice, smooth and professional looking! Great fx, sounds, music etc! One gripe and keep in mind I skipped the tutorials. There were...
! http://www.smartfoxserver.com/labs/API/
This is a Unity based app?
I'll be there Monday evening through Wed. AM, mostly as part of a project related to the Rome Reborn exhibit. Also very interested in the...
Typo in your page by the way - you have the e-on link wrong. Should be http://www.e-onsoftware.com/ (you're missing a "t")
Will Unity (or anyone else on here) be at SIGGRAPH this year by chance? BOF?
Nice!
Very nice stuff indeed! I've been working in the Serious Games space now for a number of years, and it's great to see such content coming out.
I too would like to see release of a Windows version as a higher priority item. Currently I have an extensive Windows-based development...
If Unity would sell an MMO library as an extension, I (and others I imagine) would gladly pay for it. I'm not saying, "This is what Unity needs...
It's more than just randomized though - it's more about statistical sampling of buildings. Look at some of the demo videos, like the ones showing...
It wouldn't make much sense to use this if you only had to create a small number of buildings (do it by hand). But if you had to create hundreds...
Ah HAH! Thanks!
I'd shudder at the thought of spending all my time making buddy systems, quests and world persistence instead of... just making the world! And...
Valve's Source engine does this and it's rather brilliant. Essentially, create a small (say 1/16th scale) world, with terrain, buildings, trees...