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int age = (int) (serverTick - tick); age *= 256; snapshotAck.ServerCommandAge = (snapshotAck.ServerCommandAge * 7 + age) / 8; I want to...
transform.position = Vector3.zero; _character.Move(move); Is there a way to reset the position before Move?
@Gregoryl When we make online games under ECS, we need to manually call the simulated physics in Update. As a result, there was jitter after using...
public class Test : MonoBehaviour { public CinemachineBrain brain; public CinemachineVirtualCamera virtualCamera;...
@simons_unity As long as I use FunctionPointer in Job, it will crash after publishing to Android.
[BurstCompile] public class NewBehaviourScript : JobComponentSystem { [BurstCompile] struct MyStruct : IJob { public...
@timjohansson can you answer above question? I have no clue to the code above:(:(
// Check which slot in the circular buffer of command age adjustments the current data should go in int curSlot =...
How does NetworkTimeSystem adjust PredictingTick in network jitter? I want to know about the logic of `commandAgeAdjustment`, thank you!
How do you capture unconnected network conditions if you do not open the resource server. I don't want to let the game continue without being able...