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The only answer I ever got around here was "use Linear" and that still didn't solve it. I ended up having to learn how the URP works for lighting...
u should also be able to just replace("<", "<"), (">", ">") for example on any string from the user. i would imagine this works in Unity...
Ah perfect, I see it now, and yes that's what I did wrong (because the project is currently PS5 exclusive, i had just modified the gamepad...
Hi - how can I detect press of Touchpad on Sony DualSense? I don't mean the multi-touch support like you show in the DS4 special features demo...
also, u will want to keep a reference to GeneratedHeightmap somewhere and call Destroy on it when you're done with it later, to prevent memory...
call GeneratedHeightmap.Apply after setting all your pixels, also .sharedMaterial is the reference to existing material (vs. .material which...
u could try closing project, deleting Library folder, reopen project and let everything reimport, then try again. i have a 6000.0.0b11 project...
issuetracker shows there have been 241 bugs with WebGL Audio. I don't see a way to filter by how many are fixed or not.. but it isn't just that 1...
Yup, was FUBAR for quite a while back then, a number of bugs basically made it useless (to the point I had to write my own solution for WebGL...
follow this thread, u will get notification when next beta is available :)...
Nice followup - so per a comment on that discussion you linked, it seems the root of this problem is that iPad defaults to Desktop View for Safari...
Any update on [roughly] when the SpeedTree support is coming and whether it will also be a Shader Graph (to replace the ST8 one that comes with...
Yeah, I did see it was nowhere to be found, but had always thought green ones meant it existed in those versions (like, since I started using...
You're right, it says without - and I wondered about that, but it also says "supported" for the green ones :rolleyes: Edit: I guess "supported"...
haha yeah.. I'd completely forgotten about this. Addressables has had InstantiateAsync for ages, great to see it for normal GameObjects now, it's...
@Jerome_V it says on their asset store page "Works in Edit Mode, Play Mode and in builds" so i'm pretty confident answering.. yes, it will work :)
I'll guess it's like how in Android if u put Vulcan and then OpenGL it will fall back to the next in the list if it fails to initialize. The...
Ah okay, my mistake - was thrown off by the "both HDRP and URP", I thought that meant the video was for URP too (I'm guessing you clarified it...
@BenCloward can you clarify about 2023.3 URP? In your video at 1:05 it shows this, [ATTACH] but in the editor there is no Custom Pass under...
well on the upside, the texture filtering issues seem to be getting resolved - most (possibly all) of the stuff that looked pixelated in previous...