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I must say this was one of the best purchases I've made thus far, but I've had one huge complication. Everything seems to be working perfectly,...
See, the problem with me is that (being used to making bullet-hell games) I do pool everything at the beginning to avoid in-game lag. All previous...
For me, when doing timer events and such, I always keep the timer value as a float, and simply check if it's under said value, then increase on...
[attach] About A fast paced, 2d, bullet hell/danmaku game. Play as a lone starship captain as you fight against an invading alien armada!...
I've uploaded the final demo to my Itch.io and IndieDB page, and updated the main post of the thread to reflect everything! :)
Oh, this looks fantastic! I was actually thinking of creating something similar to this for my own little mini-project, but this is showing to...
Okay, I must say, I really like this! The music, graphics and everything is fantastic! I like this style of game play, I love the GUI...
Thank you for giving it a shot! :) It means a lot to me, so thank you very much! I actually just finished adding a variety of more "text" based...
I went ahead and updated this thread to the newest version + downloads of my game, in case anyone would be interested! :)
This will help you out here: Time.timeScale. However, I must make note that unless you're recording every single move, or completely reverse...
Unless you write a shader, you can't just "turn off" the renderer for a portion of the object. However, the camera and such is set to...
The art style is really awesome. I love how it's theatrical and set up on a stage. I found it somewhat fun. Simple controls. Only thing I'd have...
Hello Everyone! Update Two! Since the start this year, I've been working on a game called Super Space Surge. As it's starting to come to...
How about something like... float timer = 10; int phase = 0; void Update() { timer -= Time.deltaTime; switch(phase) { case 0:...
This is so sweet and awesome! In the future when I have children, I'm going to do this now!
I feel stupid that this didn't even cross my mind when 2d came to Unity (officially), but this is brilliant!
I would also like to add that for Mac users this is located at: /Applications/Unity/Unity.app/Contents/Resources/ScriptTemplates/ On first...
I would implement a boolean variable of if you're dragging the ball or not, then instead of setting the ball's position to the mouse's position, I...
Glad to hear you got it working! :)
From what I can tell, it's being caught in an infinite loop at the while loop, but since it's constantly looping through that, it's not giving the...