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How do you solve technical issues and difficulties? With developers. How do you get developers? With money. Sure, it might not be worth the...
The only drawback I can think of is a delayed final release.
Well if we are being exact, you have 2 errors. And the rest seem to be the same warning, it looks like you are missing files/directories.
So? They get paid for this, the could switch if needed. Nightly builds could be Pro only, or even a separate support cost. Anyway, I think...
Having the ability to access nightly builds would let them push out bug fixes, without worry about if anything else breaks. Although I can see an...
I think the most simple solution would take advantage of Unity's physics engine. Adding forces of lift,thrust,gravity,etc. Might take some work...
Well yes, I'm guessing since the emulators emulated the entire game console (the hard part), saving a snapshot of the memory to a file is easy. It...
Well you generally don't want to mix translate with forces anyway. Try changing the static friction to 0. This might be useful when tweaking stuff.
Attach a script to your prefab that stores your x,z. Then you can access it like so. PositionData script =...
Command line argument -force-d3d11 should fix your issue, mentioned earlier in the thread.
You need to sync position/velocity occasionally. The simulation should be close enough to not be noticeable. It's a pretty advance topic you'll...
The physics is non deterministic, so having the same input will not always lead to the same results. That being said it seems you are having a...
Try forcing dx11 mode. Add the command line argument -force-d3d11 to a unity shortcut.
Might be on to something, also using HD4000.
I agree, but "testing" is a pretty big gray area. And large bugs that effect a decent amount of people makes a product look shoddy. It would be...
For those crashing on project load(with Windows 8 ), I found a fix in the Unity Gossip form. I'm unable to test it myself at the moment.
Seems like the same issue I'm having. I'm on Windows 8.1 x64 (4.1.5 was running fine previously). 4.2 stops responding on loading a .png asset....
+1 Same site I used when implementing A* this past weekend.
What? I wasn't implying the .dll was going to magically stop reverse engineering. It just makes it relatively harder compared to unity's scripts....
When was piracy in gaming ever a big issue? It use to be claimed as a big issue I guess.