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Yes but for some reasons I tough it wont work if I put 2 translate lines one before the other :D
Thank you!
I dont get you at all..
Yes but I want it to collide with another object at the bottom of the screen. *My Y axis is up and down on the screen not the X one.
Yes that would be a simple way to solve it but I forgot to say something. The game is a top down puzzle game. I want the object to go forward and...
Hi I have an script which instantiate a cube. I want that cube to go up a bit, and then fall down, without changing the x and y coordinates. How...
Hey that worked great thanks!
What Im trying to do is something like in the Invaders game. I move the player with the mouse and I dont want to let him go out the screen EDIT:...
Did that, and now when I start the game the player goes to right and when I move the mouse it moves it a bit, and then the player goes back at the...
Hello, here is my code: public void PlayerMovement(){ float playerSpeed = 10.0f; v = Time.deltaTime * playerSpeed * Input.GetAxis("Mouse...
no problem :3
Maybe its because of the image you are using for the GUISkin
No problem.
Try this function OnTriggerEnter(other : Collider) { if(other.CompareTag("Player")){ Application.LoadLevel(2); } } Dont forget to...
No shaders. GuiSkin. Here: http://unity3d.com/support/documentation/Components/class-GUISkin.html
Great thanks!!
Let me give you an example. In my scene I have a block witch have 100hp. If a cube hits it, I wanna make this 100hp value lower by decreasing it...
Oooh awesome thank you! And after I do that, lets say cmp is a script, how can I acces variables and functions inside it?
Nobody?