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THE CODE WORKS!!! Thanks a million!
As I said in the thread, the pieces consist of 1, 2 & 3 segments, so the closest you'll get is a triple. But yeah, it definitely is something...
You might be right, I'm having trouble as is. But I thought of an alternative just now: Dropping garbage blocks from the TOP of the grid. That way...
I would actually, IF I could find a way to reverse engineer the MoveRowDown function to effect the whole grid first. Cause I'll be frustrated if...
Basically by break, I mean the script taking a wrong turn that I might not be able to fix the problem whatsoever for hours on end.
If you played a Tetris game that has a versus mode, there is this gimmick where you can bring up a line from the bottom of your opponent's grid by...
I have been making a tetris clone for about 2 months, which plays like the old NES tetris title but with pieces that consist of 1, 2 & 3 segments....
I have been working on a Tetris Clone that has pieces that consist of 1, 2, and 3 segments. Right now, I have just finished up on making the...
I have been working on a Tetris clone with pieces that consist of 1, 2, and 3 segments. I basically have everything I have planned. But as for the...
Perhaps I should pull up the fact that the Score Attack is almost equivalent to the classic score attack in the old NES Tetris. And Block Brawl is...
I have been working on a tetris clone with pieces that consist of 1, 2, and 3 segments, which are dubbed Miniminos. And I would like to create a...
Hey, I was wanting to know if it's possible to create a Tetris VS mode by using the same grid? If you guys don't know what I'm talking about, I...
Thanks for the help. But I think I just found a way by using the same grid.
I need some help with something. I want to make a 3D Tetris clone with a 2-Player battle mode. But I want the grids to be separate, instead of...
I need some help. I have done of some drag and drop stuff, but now comes the hard part. I need to make the tokens return a value of one when it's...
I managed to get everything in order. Now what you might want to know is how to do racer positions for your game. And the answer is very simple:...
Need some help with the checkpoint system. Now the scripts uses an Index, and I want the player to teleport to the last checkpoint it passed by...
Yep. I just found out. Works like a charm.
I need help resetting the rotation of the x-axis back to 0, while the rotation on the y-axis keeps going. It's basically code for a turret enemy...
Just make public voids. For example: public void CamOne() { poster.SetActive(true); poster2.SetActive(false); } And you can tie those voids to the...