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Does anyone know if there's a simple way to make one-way roads using this asset? There doesn't seem to be a tutorial for it, and I'm trying to...
I get this one whenever I try to bake lighting at all, doesn't matter what scene it is. Usually on "Bake indirect | 1 jobs". This one, then three...
Well, I started it running again about an hour before posting that last message, and I've just woken up to see it stalled at exactly the same...
I'm using an emissive material to create a lava-like effect on a scene, and although the lighting (sometimes) shows up correctly in the editor,...
Alas, it wasn't swapping that caused the fill-up; it figuratively dumped the entire Internet into the GICache folder, which I unfortunately just...
I've only seen it finish once, and that was in a scene I have decided to call Planesphere: The Game. xD
Yeah, it's 5.0.0f2, and I have an emissive texture I use to emulate corridor lighting without actually having to have 180 individual tiny point...
So, I set Unity off building the lighting for my scene last night, and when I woke up this morning it was to the Force Quit dialogue box telling...
This is how I have been doing it up until now, but unfortunately WM crashed on me and upon re-loading the project it had decided to untick the...
Wooo! It worked! :D The terrain looks amazing now the shaders are working properly. :) So, as I understand it, I don't need to recomment these...
I have a tiled 10x10 heightmap which was generated in World Machine that it output as separate tile files. Is there a way to load these into...
Incidentally, this lighting build has been running since 9.30pm, it had been running for nearly two hours when I made that post at 11:20, and it's...
I realise that, and I have already got it disabled (I've been driving NCarter mad in freenode/#unity3d :) ). What I want to know is what it...
Yeah, you have to comment out some of the functions as they're apparently now part of Unity itself. See:...
Have googled this but nothing (recent) came up, so posting here. I just bought a bunch of materials off the asset store which turned out to be...
Speaking of LOD logic, I've figured out the setting that's causing the speckling. If I set the Max LOD to POM and untick RTP Shadows, it works...
That's the example scene, snacktime. :p But yeah, reopening did fix it.
OK, started again and after commenting out BlendNormals, etc, I get this in the example scene in an empty project: [IMG] So, no speckling, but...
I'll let you know when I can get the thing to compile. >.< [IMG] [IMG] I even deleted it, and the same error props up when I recompile it. >.<
Right, after fixing this and the duplicate functions errors, I've now banished the magenta landscape of doom, but the white speckling /...