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This is all I have found on this from 2013, which seems like there's no real way to do that...
I'm a bit late on this here, but if you are still interested I recently found this:...
Hi everyone, I found this thread looking for a solution to this same bug in my own project (a UI prefab using TMP labels). I found a workaround...
You don't need it to be in two different disc drives, you can just install it to a different directory. Instead of replacing the existing "Unity"...
What he is saying is that when you use LoadLevel (or LoadLevelAsync) instead of LoadLevelAdditive, it will unload the previous one. To keep the...