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G'day forum, I've been prototyping a turn-based-strategy game, and have written a permissive FOV implementation so that characters can calculate...
Thanks, but it turns out that switching to deferred rendering didn't offer the path's usual benefits because I was using an orthographic camera....
I'm developing a 3D tile-based game where levels are procedurally generated and instantiated at runtime, but lighting has long been a...
I'm developing a strategy game game where the game's 5 levels are procedurally-generated when a new game is created and this data is subsequently...
G'day lads, I'm working on my first serious Unity project; a turn based strategy game that I've wanted to build since I was 11 years old. Before...
Ditto, I'd really like to try this out! Any idea how soon we could see it in the Asset Store?
Melbourne-based also, interested in meeting/collaborating with other Unit developers. It's my understanding that the user group in Melbourne has...
G'day guys, I'm building the core of a TBS title in Unity, so far I've got a tile-based environment that players can select a unit to move...
Cheers, you're spot-on mate! I'm working towards a Turn Based Strategy game, and pathfinding is a critical foundation for this genre, so I should...
In the interest of full disclosure, I'm an Australian so the fervor of your comments regarding the U.S financial sector isn't my concern. I...
G'day lads, I've been building, refining and rebuilding the foundations of a TBS for some time now, and I've recently switched to C# development,...
It very well might be the issue, but removing the compare discussed earlier allows me to at least generate a horrible path...
Ok, now the console's returning no errors, and I'm able to execute the code. It crashes Unity, at the moment, which is usually an indication that...
Thanks guys, I'd worried that it seemed a little slow. Once I have the openList sorting correctly, I'll begin replacing all the arrays I use in...
G'day lads. I've just finished writing my first ever A* pathfinding implementation for a project I'm working on, in UnityScript. It returns paths,...
Wow, this is incredible! My girlfriend is from Fuzhou, China, and she and I will be spending a month travelling the country this January. I'm a...
Thanks. I've been reading this since I posted this morning , which looks pretty spot-on. I'm looking just to build a basic, fundamentals-only...
G'day guys, I've been slowly working on the foundation of my second game, one that makes use of a multidimensional array of 'tile' planes to...
G'day Snotball, I just had a bit of a play around with it. Took a moment to see that there's two steps to the magazine replacement (pulls one up,...
Thanks zine92, the 'bottles to collect' is actually a counter to display how many bottles you have left to drop off - it just doesn't update until...