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Thanks, I have stumbled upon the scriptable objects once, but believe i got stuck at some point and decided to revert to independent classes,...
Sorry, the rewards were a bit misleading, thanks a bunch though, I believe your answer put me on the right track. It was all about the issue of...
This is an option too I guess, a horrible one.: if (dmger.GetComponent<PlayerAgent>() != null) {...
i considered a few approaches - an inheritance structure (wouldnt be sure how to manage it well, though) - a helper object, that is static for...
Hello there, So far I have been using " GetComponent<PlayerAgent>().SetReward(x); " to apply environment rewards to my agents, which have been...
Explains a lot, hah - thanks!
0.14.0 with python 3.7 (the combination seemed to work so far)
Ah, thanks, seems like i misunderstood the inference option to train if connected to a trainer. - oddly, if i keep one of the self-play agents set...
Of course, self-play already covers this during the training, however, I would love to be able to reuse a trained brain to pit a variety of new...
Thanks a bunch, that missing import did bring me closer to the issue - when implementing the code earlier, i wasn't able to find any import i was...
Hello there, I stumbled upon this in the mlagents documentation: Custom Metrics from C# To get custom metrics from a C# environment into...