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That's done, when I was making the minimum repro project I found it only occurs when force screen percentage DLSS setting is used.
Hi can I check that its expected behaviour that VFX Graph - Collide with Depth buffer node is incompatible with DLSS being on? Or if its a beta...
Hi, Is there as an easy way to mark a probuilder object as updated to the lightmapper on vertex colour change only? I'm using Probuilder...
I had the same issue turns out there is a setting in main Preferences window -> Probuilder -> Experimental Features enabled. Note that it takes a...
When I went to reimport and set up to get your requested examples it is now working! So no idea what's going on there but I can get them into club...
I've copied the shader code, the texture file required (not an ASE one) and the c# file generated by the ASE tool for working with post process...
Hi is it possible to use ASE written shaders for post processing V2 effects without ASE in unity project? Just copying shader and c# code...
@Pecek Thanks, no wouldn't need to be particularly accurate. Was just wanting to prototype if modulating friction based on extent of deformation...
Sorry to hear about your contract issues :( particularly as V2 looks so good! For V1 is there a way to get a read out of the extent of tyre...
That was it, thank you for the super prompt response!
Has anyone got NWH working with Digger modified terrain ( https://assetstore.unity.com/packages/tools/terrain/digger-pro-149753)? Whenever I...
Thanks so much for putting this out, those new options work a treat!
1800X , GTX970, 16GB RAM, Sata SSD's (Unity / project on different drives) 2018.1.0b13 Project Import time: 22mins Fantastic quality setting:...
A heads up that the 2018.1.0b13 isn't showing as an option in Unity hub yet but you can get it direct from website.
I'd suggest twitter, if you like I can retweet and ask my clubmates to do the same, a couple of them have 10-100k gamedev followers. I cannot...
Not having timing based puzzles would also make the game more accessible.
I think you've made a smart call on the move to a puzzler it does just click with the mechanic :) The tutorial flow was clear and a nice...
Looking great, can't wait for this to come out :)
@Instability Both me and my daughter have played through the new build. From playing previously I can see how you've smoothed out some of the...
Excellent job! Really looking forward to the update! :)