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Do you already try to install / update burst package?
After build the file located in your project directory somewhere at "(project_name)\Library\DotsRuntimeBuild\build"
you mean can't find project tiny in package manager? You able to get the package for project tiny by editing the manifest.json and add this line...
I would like to know is it possible to load specific script based on the scene? how do you structure your project tiny? by using component?
I think I already added MIME type in my local server. application/wasm
Ok thanks @Jalol . btw I'm using apache for my local server, how can I add the MIME type?
I already run in DotNet release and everything is fine but when I build to AsmJS release I got that error.
[ATTACH] I received this error after I build AsmJS ( release ) and I'm not sure what the problem. Is it because of this var deltaTime =...
Thanks
Niceee. still waiting for the changelog :D
[ATTACH] I'm using 2019.2.0b6. but for now I able to get the package for project tiny by editing the manifest.json and add this line...
Can't find Project Tiny package in Unity
try convert to string first for the fib(N). string strResult = "Result: " + fib(N).ToString();
I think you missing Text2DStyleBitmapFont or try to create new / update atlas texture
Already did that also. the sprite still not appear. thanks
How can I read the child component? do you have any sample code or reference for me sir?
Nope. I want to create like if you select / clicked the unit / player it will create a highlighted.
I already try this but its not working. Thanks
Okay thanks I will try
Below is my code but it's not working. No sprite been created. EntityArchetype entityArchetype = EntityManager.CreateArchetype(...