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We've run into a situation where the Unity console generates a whole list of errors like so: MissingReferenceException: The object of type...
I tried a splash screen duration of 6 seconds and it simply added on 6 seconds to overall load time. Is this everyone else's experience or am I...
When I run a build to see the largest textures I see a list of textures used in prefabs that I have moved outside of any resource folder. These...
+1. "I don't have an exact date but it is being worked on." Been 5 years
+1 to this chain. The new dashboard rolled out broke both user report links and our links to unity cloud builds.
@ryanc-unity it doesn't appear that email integration is working properly. I have new user reports hooked into 2 emails and I don't see any of...
Thanks Ryan! Don't know how I missed that since I hooked up the Discord integration...
We find that the User Report dashboard on Unity is frequently down and the filters are hard to use (they don't stay selected once you click into a...
Same here!
Will Unity's asset store plugin support Unity Cloud Build or does this mean we have to manually create our production releases in Xcode?
For iOS 13, it's going to be required that our apps have Notification Service Extensions. We currently have to do this from XCode because there's...
@rambod with regards to baking in Remote Config, I am just trying to solve that first user experience. As you can understand, if there's ever an...
When Remote Settings has an outage, our entire game is unplayable. Will Remote Config have a way of dealing with this? Is any part of Remote...
We're getting security alerts on all of our mac builds because we haven't notarized them with Apple. We want to begin this process but all of...
We currently release our Mac/PC builds directly to the end user, skipping App Stores entirely. The problem is when users open up the app for the...
@tonemcbride, ya I basically reinstalled an old version of xCode for now. No idea what's going to happen once we are forced to submit with Xcode...
My mac auto-upgraded to XCode 11 and now Application Loader is completely removed. How do I submit builds to the App Store now? I know I can...
I'm looking for a Unity asset store package that will help me not re-invent the wheel here. In our game we want to allow players to create their...
I am trying to create a simulated build for Facebook Permissions. I've tried 2 different ways and neither seems to work. Method One: 1. Download...
We're starting to embed our WebGL build on our website. Since the user has already logged in via our website, we don't want them to have to...