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That's right for most case. Actually, in this case, the "model" is just a combination of few cubes. So, have a subobject to handle the scale is...
The original model I used is quite big, so I need to give it a scale of 0.3 to make it look normal.But an entity with a scale which is not 1 can...
Does dynamic batching have other scale limitation?The Unity Manual just mention a mirror scale can stop dynamic batching. Objects with different...
Why do you guys not put it on the Github, since the download server is unstable
It seems the default CopyTransformToGameObjectSysyem would ignore any changes about Scale. Does that means I need to copy the value of...
Here comes a new question. When I use the ConvertToEntity scripts with "Convert and Inject Game Object" mode, I need a...
I am trying to make a simple shump game with ECS. I have already written a SpawnSystem and assign a prefab to it, it works fine.The question is my...
I just found an [WriteGroup(typeof(LocalToWorld))] Attribute on the Boid Component, it can exclude other systems from operating the certain...
I just run through the ECS boid example, it seems that the BoidSystem is also updating the LocalToWorld component before the...