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To anyone in the future: hitcollider needs a meshcollider like it says in the document. But what wasn't obvious (to me anyways) is that...
I guess what I'm trying to figure out is are the lines just drawn in the scene - or is there some underlying geometry I can use for a mesh to make...
Looks great, 2 questions. 1) I don't see any examples - but I assume it is easy to use this to overlay an existing 3d scene - correct? 2) Is...