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If you would like to support me you can! I am looking for work...
I actually am the person who made that video :D
That's strange. I am shading in world space for sure. Maybe I forgot to convert my normals back to world space from view space.
I do have oneee more thing, if you don't mind of course. For some reason no matter how I calculate the light direction it is never in the proper...
DOLKAR YOU GENIUS. I fixed the issue! Thank you so much!!!!!! :D
I've debugged the render textures, they all work as you can see here: http://i.imgur.com/zTXDe54.png The OnPostRender and OnRenderImage funtions...
Hey everyone, I've been working on a custom deferred shading renderer inside of Unity similar to what Dolkar and Aieth have made here on the...
Bump. Should I be posting this in the ShaderLab section so that @Dolkar and @Aieth can see this? ;)
Hey everyone. I decided to tackle a custom renderer, and while you might be thinking, "Unity 5 is around the corner, why on earth would you do...
I accidentally voted for the wrong one, Get rid of it please! Offtopic: Also @Aras in conjunction with letting us customize our own G-buffer,...
Some of the effects are ported from shaders that I've ported. Or have taught how to others or made up. I could essentially do many different...
Thanks, I'll look over it again and see what I can get from it but It doesn't really help me much. BTW great job on your custom deferred...
Hello everyone. Although I will be posting a script I felt it was relevant to shaders. I am having trouble making an Auto Exposure effect, when...
I've made a bunch more changes to this, I've added dirty texture support a long time ago, fixed some bugs and I'm adding auto exposure now. This...
I actually have done this with point lights, so I guess it is possible. (And I hope he reads my post from before).
Congratulations! I'm glad that your getting the recognition that you deserve! You are one of my inspirations to start doing shading for Unity! I...
I am working on the same as of now :) From looking over your code everything seems correct. I have had weird issues using variables in for loops...
Very good indeed :) I don't have fraps at the moment. I just recently did a fresh install of Windows 8.1 on my SSD. It felt as though I was...
I think its caused by the importance sampling. I am considering doing the same. Like UE4 did in their recent article. Toksvig, Michael...
I am also working on similar things, I'd be glad to help each other out :)