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I believe you, Josh!
You can actually update the compiler to use C# 6 features, but the CLR is still 2.0 so you will not get async/await type features. This also...
The biggest issue I have with il2cpp is that the editor is using Mono. So now, when I deploy to iOS and use il2cpp, I get bugs I never encountered...
Hello, please add me to the tvOS beta. We have two retail devices and a pro license. schnelle@forge.us
This looks outstanding. I have been wanting to create some business applications with Unity and the layout engine you demonstrated will take me a...
The Pause/Unpause are tied to iOS via the following code in the AppDelegate.mm file when you generate a project. Do some Googling for these method...
Add this method to a Monobehaviour in the scene: public void OnApplicationPause(bool isGamePaused) { if(isGamePaused) {...
Look at this post for more information. These guys use the Tangent property instead of Color to fix the FPS issue. You will need to update your...
Change the Target Platform to armv7 in the Build Settings inside Unity and see if that fixes it. I don't have this issue when building to iOS. The...
I had a similar rejection for my app. iOS 6 changed how they request supported orientations with autorotation. My game is Portrait on iPhone and...
I have a title released on iOS that works fine with the highest striping level. The linker code I use is different, notice the word namespace...
Apple wants to prevent very large files that are not critical to the application's functioning from being backed up to iCloud. What this means is...
I agree, RyanB, having the artist on board gave me the motivation to finish. It would have been a shame to waste such good art. I also have some...
I put a link to the web player in the comments on the /r/gamedev post, but if anyone here wants to try it here's a link. Just remember that I...
Dang. I'll fix them, wonder what happened.
I finally released my first title made with Unity3D on the iOS app store. Using Unity and components from the Asset Store helped tremendously. I...
I sure hope so. I do have some fear that Match-3 is overdone, but I wanted something I could finish quickly. I had no idea how long it would...
An option, although maybe not ideal, would be to compress the textures into PVRTC format on your server. It is a command line tool that could be...
What you've found is right. If you use uncompressed textures, they are quite a bit larger. PVRTC compression doesnt always look good for GUI...