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wishing for a clean up option too. Just looked with wiztree what is using so much harddrive space. First time manual cleanup. Deleted old...
Same problem on 2021.2.0f1 . URP, Android and VFX do not seem to work together. On Windows build it is working fine. Just creating a default VFX...
If you need faster detection I think you need to use the inputaction asset to get events independently from the update loop....
Have looked at https://docs.unity3d.com/Packages/com.unity.inputsystem@1.1/manual/Touch.html where the bug is even commented as a Note. Note: You...
For me the bug seems to still be happening for Version 1.1.1 (- September 09, 2021) and Unity 2021.1.21f1.3059 Personal. (Just trying to make a...
Haven't played around with Unity in a long time. Just wanted to ask if it's a possible bug in VFX Graph 11 (since it's still in preview status for...
I suspect that the coroutine starts but when the first frame has finished loading from start() Time.deltaTime is too big and will directly have...
If you would look in the other thread i already added http://forum.unity3d.com/threads/how-to-get-the-real-world-current-time.84339/ you would see...
http://lmgtfy.com/?q=unity+Using+Real+World+Time http://forum.unity3d.com/threads/how-to-get-the-real-world-current-time.84339/ If you want...
I would also recommend properties which Jeddak proposed already. Then you don't need to refresh the variable in update() Just a question. Why do...
Since many small thinks are already asked. A quick search can find many things. Currently 5. Position in the unity "search forums" with only one...
What assets have you used? The script looks fine. Is your class in a file named LevelLoad.cs? Filename and Classname need to have the same name...
If you have got a level and "everything" you should know how and where to search to find stuff you need. If you don't want to read books go...
Depends on how similar your concept is to the original. Just changing names is (maybe) not enough. But if you change a few ideas and don't follow...
First. Unity is a 3d Engine and will always have more overhead compared to low level code or other 2d engines. In a more general direction on what...
The code has a nice structure for the beginning. Instead of having two variables for left and right i would use one position variable...
Just depends on how you want it to react. Should the character stay at the new position or always go back to the center. First the...
You explained two movements. Easiest way would be to have a general (centered) path and another controller for strafing/jumping. Your character...
Something cheap and simple but maybe could endure a lot of clicks. Just had this non gaming mouse for two months. Anker 2000 DPI Wireless Mouse...
Just a question. When you are not good in programming. Why do you want to convert the code to C#? You should be able to directly use the...