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You might want to try normalizing your bone weights in Blender.
Since 2017.3, Unity handles the import of materials from FBX differently. Materials are now - by default - embedded in the FBX and not editable...
Thank you, fffMalzbier, I'd missed that! There is a method to write importer scripts IIRC - if I get around to doing that, I'll make sure to...
Yup, having that too on Unity 2017.3. My well-established export-import via fbx from blender used to generate materials inside a "Materials"...
I'm currently rolling my own terrain shader. First objective, triplanar projection, is accomplished! I've run into a conundrum though - when...