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The latest demo video you posted look really cool! I had a couple questions about its current and/or planned functionality: 1. I noticed that...
Just wanted to chime in with another +1 for deferred rendering. For me it's definitely a make-or-break as we're not going to be using forward...
!!! Ooh, based on the emails we've exchanged, the fact that you're looking into that shadertoy demo has me excited :D Shadows and a reflection...
Ah cool, I was thinking about a similar solution as well. The second light is the same thing Naughty Dog did to handle the basic, single-color GI...
Out of curiosity, how well does this GI implementation handle fast moving, player driven lights (like a flashlight the player may move around...
This looks really cool, and I'm looking forward to seeing your next updates. In the meantime, I had a few questions about the capabilities of your...
This is looking really cool. Two things I was curious about: 1. Are you able to run a distance-based blur effect on the reflections so that as an...
Hey guys, a small group of artists, designers, and programmers and I are in pre-production for a small indie PC title we're shooting to release...