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Hi guys, I am developing this app using AR Foundation on Unity3D 2020.1.0a21. ARFoundation 3.0.1 When I try to set detection mode to VERTICAL,...
Just updated to 2019.3 and occlusion still not working.
+1 waiting occlusion back in tracks for LWRP
Just migrate my project to LWRP. Have we a date for occlusion work again? Would this fix be in 2019.3?
Just receive news from bugs@unity3d.com informing that a bug is related to this problem and they are already working on it.
Up?
Quixotic, I am very grateful. Looking forward to the retur of this problem. Best.
Hi Quixotic, I did it already. This is the bug I reported. (1183323) Material for Image UI component does not work in WEBGL As the unity´s...
i still have some problems with LWRP and WebGL. Materials made i nshader graphs does not work in WebGl....
I identify the follow behaviour: - for the most of windows machines tested the image component does not shows up: firefox and chrome tested; -...
up?
Hi guys! I created a simple shader using shader graphs with Sprite Unlit as the master node. (LWRP). I am trying to use this material with an...
I got something like this. Using sprite unlite on webgl does not work on chrome. The component image goes transparent. But it works on editor and...
I couldn't do this on a shader made with shader graphs in LWRP. I followed this is steps, but it does not work. The material at run time does not...
Agree.
+1
Reproduced in 2019.1.6