A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi Folks: We put together a tool to help you replace model prefabs when you import new models. [IMG] See our post on medium here for the...
The above solution no longer works; Unity reports: Invalid AssetDatabase path path. Use path relative to the project folder.
Just added this to the wiki if anyone is interested. http://wiki.unity3d.com/index.php/Transparent_Diffuse_Two_Pass_Lit_Shadows
+1 to this still being an issue in Unity 4
The first thing here is that the size of the bundle has very little relation to the size of the assets in memory after loading the bundle unless...
A blog post about getting the texture atlas data out of a unity font. It basically means that you can pull a bitmapfont out of a unity font, and...
Hi Guys: I prepared a blog post about coroutines for those that are interested in going deeper with them. It also covers extending them to...
None of those are happening, afaik Edit: I've sent a support request into Unity. I'll see what they have to say. My suspicion is that the...
In short I agree with what you are saying about overdraw (my game uses quite a bit of overdraw, but Its limited to a certain amount per frame that...
Hey Marc, You seem to be implying that I'm a non-technical dev and have a bad game. I have a deep background in rendering and performance. What...
please look closely: [IMG] what we are describing is something that happens every couple of frames. Our games dont render anything much...
ufo_driver, I'm seeing the same thing as you. It might be misleading though. I suspect it has something to do with the FPS timer or the vsync...
This solved the problem for me as well, does the %20 character work?
In common graphics programming parlance, Screen coordinates are measured from 0 to 1, bottom left of screen to top right, while viewport...
Judging by previous years, within 12 months. Maybe they will be quicker this year though.
This is happening for me on firefox 3.6.3, I'll try IE.
I've had a number of times that I've run a webplayer in windows, and the log has not appeared in the log directory under...
I vaguely remember being recommended to use the Color type of property instead of Vector. Try that and see if it helps.
I left an answer to this here: http://answers.unity3d.com/questions/7618/how-to-detect-in-a-shader-if-two-objects-are-close/7645#7645
You might find some help here though. http://www.unifycommunity.com/wiki/index.php?title=ShaderPortingNotes#Using_RenderMonkey