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Hello! Sadly it is not currently possible to do this with our built-in indexing, as we don't index managed references yet. However, it is...
Hi! Thanks for the clarification. If the search is done long after the indexes are done reindexing, and the search doesn't yield any result in...
The issue here is that the filter for properties has no idea of the rest of the query, so it doesn't know if you are already filtering for a...
Hi! Unfortunately it is not "completely" possible (more on that later) with the built-in filter for properties. It doesn't take into account the...
Hi! I've successfully reproduced the issue on my side. Something must have broken it again, as I recall that we had fixed this issue in the past....
Hi! Thanks for the feedback and feature request. This is something that we definitely could look into. I will bring this up to the team.
Hi! Can you explain a little the context around the call to SearchService.Request? Is it called in a OnAfterAssemblyReload or triggered manually...
Hi! You can also use SearchService.Request in a non blocking manner:...
Hi! Can you try 2022.3.17 or later? Our fix for the "dir" filter landed in 2022.3.17. Thank you!
Hello! What version of Unity are you using? Can you try to enable "types" on the index? I think we only index ancestor types when this is enabled....
Thanks for the feedback. That is true if the index is already built but not loaded in memory, but if the index needs to be built that information...
That is also possible, but you need to modify your search index to allow sub objects indexing. You can open the Index Manager through...
Hi! It is entirely possible to search for gameobjects that have a specific component in your project. You can use the global search for that:...
Hi! The number of elements shown is the number of entry in the index. Each documents indexed can add lots of entries, depending on the options...
Hello! The advantage of using Scene Templates over duplicating the scene is that you can configure dependencies that need to be cloned instead of...
You can switch back to the legacy object picker by going to your Preferences/Search, scroll all the way down and change the Object Selector Engine...
Hi! That limit was imposed as a way to reduce the resources needed to do a search, as most of the time if you provide good search terms the...
Hello! Sorry for the late reply. Can you try the latest 2021.3 LTS to see if it fixes your Search issues? If not, can you log a bug, preferably...
Hi! Do you have some callstacks you could share? Does it only happens when you are connected with the debugger?
Hi! Thanks for the feedback! Those are all nice suggestions, and I'll make sure to send them to our designers. For the Project Browser, you can...