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If it will be actual for someone Bounds bounds1 = new Bounds(new Vector3(0, 0, 0), new Vector3(2, 2, 2)); Bounds bounds2 = new Bounds(new...
Hi everyone! Could you help with that question? It's about gtp large files in build. We would like to get more gtp files but with smaller size, to...
Hey! Any news here? So important topic and nobody answer, it disappoints me.
Bump this thread. It's really important for my project as well. We have so many huge GTP files.
Still nothing? It will be really useful guys.
Are there any decisions?
I have the same problem. Should that fix help or not?...
Is there any other way to do that without create/duplicate main camera? I mean auto create depth buffer from the settings of camera position,...
Could you please give instructions in what order should initialize prefabs in runtime? I create gameobject, add...
Hello! Am I right that material variations (described on that article) won't work if in prefab mesh renderer is turned off?
The same thing. Have you found a solution?
Is there any option to use distortion and which won't affect all objects behind it? If I use refraction in Lit shader in my canvas (second cam for...
Any solutions?
Still haven't solved? Or any other solutions?
Any news? Still relevant topic
bump. Please put the whole shader
bump
Anybody knows how colors are being interpolated? Becuse I'm getting weird result, which doesn't match to setup colors (normal, highlighted etc)
Done!
Hi! I got some warnings in console, when I changed label's font. I suppose the problem with fonts paths in package, it can not resolve that....