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Has 'SerializationUtility.ClearAllManagedReferencesWithMissingTypes', or 'HasManagedReferencesWithMissingTypes', mentioned in this blog post ever...
'RemovePrefabInstanceUnusedOverrides' is very useful - but doesn't seem to remove 'managedReferences' that are no longer referenced. The only...
Just a way to see where the issue is happening would be good. A better error message is all I am asking for :)
Would be great to get some idea of where this is happening. The error message just gives the property name and doesn't say what prefab or even...
Looks great! is it on the asset store? How does it auto assign the weights?
I understand there might be technical reasons why single pass Instanced + Deferred is not possible. But not including single pass non-instanced...
Submitted a bug report, but it got closed by them as it wasn't considered a bug. I guess the new version breaking VR projects using Deferred is...
Here are a few popular Unity VR PC games that I know use Deferred + Built in - Township Tale - NeosVR - Low FI It was never not recommended -...
So current VR projects that used BuiltIn+Deferred just should not update to Unity 2019/2020? There is no possibility of this changing? We had no...
If BuiltIn + SinglePass + Deferred is no longer possible - we didn't get any notice of that, and it impacts any released/indev VR games massively...
On here: https://docs.unity3d.com/Manual/SinglePassInstancing.html - it mentions "Unity doesn’t support Single Pass Stereo Instancing in the...
Yeah like I mentioned above Multipass is then the only option for Deferred - so then switching to this new XR Plugin management results in draw...
There being only Single Pass Instanced, and not working with Deferred, is the case for all XR plugins with the XR management system
SteamVR and Oculus. Haven't tried OpenXR yet
I can understand Deferred shouldn't be used for mobile VR/AR headsets - but for a PC VR game using Deferred this change completely breaks...
On switching to the XR Plugin Management from old XR Settings - there is no 'Single Pass' and only 'Single Pass Instanced'. But 'Single Pass...
Great looking way to do runtime culling! I definitely think it could be designed with runtime baking in mind - right now there is nothing like...
My understanding with AssemblyLoadContent after reading: https://docs.microsoft.com/en-us/dotnet/standard/assembly/unloadability - is that it only...
ExecutionEngineException: Attempting to call method 'EventVariable`1[[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,...
It only fails on trying to create a instance of the type - not on just creating the type with MakeGenericType. Doesnt look like there is a way to...