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Could you elaborate? Are there instructions somewhere? I did try installing Hub in my container at some point, but it wouldn't launch. Not even...
Augh. I've spent all day dealing with this as well trying to set up a headless Linux build. I used the installers you can get from the download...
That's odd... The only reason why the 16 bit format was set as the fallback is because some old Android devices didn't even support 32 bit...
If I'm being honest (if a little bitter), we've sold about a dozen copies in the last year, and in a good year we've sold ~100. Given how often we...
After ~4 hours of trying to get the UnityHub version working, waiting for downloads, reimports, etc, I pointed it at my local install and it...
(Moved from the Platforms forum, whoops) I've been using the Unity Editor on Linux to do VR development for a few months. It mostly kinda sorta...
I've been using the Unity Editor on Linux to do VR development for a few months. It mostly kinda sorta works, and has made it much easier to work...
Hi Hexagonon: Yes, these are all known issues with the postprocessing in Unity 2019 and later. You're specifically running into this issue:...
Hi, we've been dealing with this issue for a while. Outside of VR, Ambient occlusion is working nicely: [IMG] But in VR, it's a mess: [IMG]...
Of course I got it figured out right after posting after working on it all day. I did another build in Unity with these settings, and it worked:...
Hi Timke, Thanks for the help! To clarify the first point, I knew that the Unity UWP build wouldn't make an executable, but I expected the...
Hi, we have a client project that is working well on a handful of platforms including consoles, but we're working on a UWP version. Unity seems to...
Any progress on this? It's a small (but lovely) ask to not need to clean up my desktop every time I update Unity.
Eh. I was afraid of that. I guess it works, but is kind of a huge pain.
Hardware defined coverage masks for alpha to coverage are really mediocre and seems to differ significantly between GPUs. I made an inexpensive...
Yup, check the README.txt file for more info. It also works with trilinear/anisotropic filtering if you want to use it in a 3D game.
It looks like you are using semi-transparent shadows, in which case it's working as intended? Each object would block a little bit more of the...
Not really. :-\ I mean if I was writing it from scratch today I might have supported instancing off the bat. At the time instancing support in...
Is this on Windows, and are you using system UI scaling? I had somebody local show me something that looked like that. They said they've been...
No, but there is an old Cocos2D (not X) version here: https://github.com/slembcke/CausticCavern.spritebuilder/tree/softshadows I have no idea how...