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@EricDziurzynski I'd also love to know. I see the latest package we can use for GTF is compatible with 2020.3+, no idea when that 0.11 version...
Currently bashing my head against this. Yes please to the suggestion
Yeah, I know, but what I'm saying is it doesn't create a cloud project if you uncheck "Connect to Unity Cloud". It will still force you to select...
I think it's possible to still create a local project without instantiating one in the cloud. Just uncheck cloud even though you are still forced...
Lifesaver!
Yes please. Having very limited logic control in Animator graph has been quite painful. I'd like to stack up events to fire when entering a state...
I'd be ok with a coded route but at that point its not much different from me keying normalized time into the meta file. I feel if im gonna head...
I'm aware of the duplicate option but I don't really consider it a solution. It's almost ok if your character only has like 4 or 5 animations, but...
For Animation Clips generated from WITHIN Unity, you can scrub to a specific keyframe on the timeline (e.g. frame 26) in the Animation window,...
This bug is back in Unity 2022.1.2f1
I'll remove my previous comment. At the time I didn't understand about the specificity, thanks.
I just updated from 2022.1.0f1 to 2022.1.2f1 and now notice a lottttt of lag when I type into UIBuilder's attribute fields. I touch-typed this...
In 2022 I also have: Trying to read value of type Dimension while reading a value of type Enum but unlike Tom-Atom's solution above, there are...
Good to know. I ended up doing this, or whatever equivalent of, to EVERY element in my view lol... and i have a large database... with a lot of...
Thanks to your help, I have realized I can refactor to only bind my controls once when my UI initializes rather than everytime I change my list...
Wasn't really sure how to test whether or not it recognizes it as the same. But, anyway, thank you. So now I understand: It does add callbacks...
Hm, interesing. I basically have a ListView: [IMG] OnSelectionChange it connects a TextField to a string. I'm not recreating it on each...
Hi, this sounds great! I'm on 2022.1 but have no issue updating to 2022.2. Ty! (That issue is the one I'm facing, yeah).
When I open UIBuilder and begin editing the names of my elements, as soon as I type a single letter, the UI switches focus to my Hierachy and...
Hi, I was of the understanding that I should remove callbacks before registering new ones. But after testing what happens when I don't use...