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2022.1.18f1 at the moment. Ooooh it is caused by my Render Scale being set to 2 in my URP settings! (to eliminate flickering of my background...
I'm thinking you're right, I've just found I have exactly the same problem using a Scene Color node. Here's what I have to add to make it actually...
Ok I finally found the answer after days of searching and trial and error. I had to have another Screen Position node, split that and multiply the...
Ok it if I move the view about, I noticed that the depth texture and actual world line up perfectly in the very bottom left corner of the view....
I've been struggling to get any water shader graph working for a while now. I have tried my own shader from tutorials and also pre-made...
Hi all! Astrodrift Space Racing is a challenging 2d physics based retro style space drift racer. I truly believe this is a great fun game (I...
Oh that's not good but thanks for letting me know. The annoying thing is I could have access to an old mac, but it's 10 years old and won't run...
I've just recently released my 2nd game for Android but want to get this one out for iOS as well. I've always developed on Unity for Windows as I...
Ok running the profiler form the actual android device, I think the whole thing is a red herring! :( I think the phone is just struggling with my...
I've just spent an entire day trying to get to the bottom of this! I have some code attached to a camera that tracks a 2d space ship (slight...
I found an 'ok' work around. It seems it needs at least 1 light 'in view' that is EITHER 'World' or 'Ships', not both. Then all other lights that...
This has bugged me for a long time, not sure if it's a bug or I'm doing something wrong. I'm using URP. Example - 8 x 2d point lights in a row, 4...
Less technical, more on the system side of advice is what I'm looking for, I don't really know what's possible here. So it's a racing game (space,...
I've wanted to create a game for decades, finally have my first one out after teaching myself Unity basically as I went along. Android only for...
Same issue and version here, can't see any later version to grab.
Ok got it all working now, ignored that issue in the end and no more PlayerPrefs in use :) For others who may come across this, I added my...
Ah good not just me. It is Android, non-consumable. If I test a successful transaction, yes the receipt remains after reloading which is good. I'm...
I've been trying to get my IAP working without using PlayerPrefs for some time, looked at many posts on this board! It's just a simple remove ads...
Ok that DLL fixes it yes! Nice one.
Ok I solved my IL2CPP crashing in load on my phone. There were 2 issues in changing from Mono. 1. The plugin "Inspector Gadgets" - I removed that...