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Thanks @PraetorBlue for the response. I tried this from my initial commit, which said 600+ file changes, and it came back empty....no idea why
Hey Unity Community, I'm really nervous at the moment as all of my assets have vanished from the project I've been working on for the past 6...
UPDATE: I found the culprit - somehow the UnityEditor.PackageManager namespace was added to one of my scripts by the IDE. After removing it, all...
[IMG] +1
Hey there, I recently purchased the Bayat Save System and I have a number of questions but I can't find an email for customer support. Is there...
Thanks for the suggestion! I gave it a shot but wasn't able to figure out how to sample the font atlas texture and only select one character at a...
Yes exactly. That's where I'm stuck :(
To answer your question directly, i believe the vfx graph just needs to reference a font character shape from a TMP font atlas texture
Hey Stephan, Thanks for getting back to me. Here is a link to a video of the use case POC:...
I am trying to select a character from a TMP Font Atlas at runtime and store the Glyph in a Texture2D for use with the VFX graph. How can I...
I am looking to parse a string and for each character, select it's counter-part from a TMP Font Asset. Once a character is selected, I then want...
To the VFX gods who inhabit this forum, I need your help. (Just an FYI, I'm a total newb, so please keep that in mind when responding so we can...
Does this work with URP?
Hey there, We switched our project over to using the Light weight render pipeline and the holo effect disappeared. Any suggestions on ways in...
It worked! I still lose a bit of quality but not a big deal...... thanks for your help!
Yes, you understand correctly. My current UI canvas is set to Screenspace Overlay, the UI view I'm animating is inheriting from canvas, and...
Hey there, The asset is awesome! I'm designing for mobile and I'd like to incorporate the holo interfaces within the current mobile UI views I...