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I am attempting to create a platformer and the player is hitting the "inner" part of the collision polygons, meaning the edge that is shared with...
Did you ever resolve this? I am running into the same problem. It seems OnCollisionStay(Collision contacts) only returns at most 16 contacts and...
Hello, I'm writing a simple Mario-like game using RigidBodies. I'm struggling to properly detect if I am on the ground, due to floating point...
Hello, (partially solved) I'm running into an issue with creating colliders for meshes at runtime and then performing collisions against them....