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This ruinned my project that I have been struggle to keep alive. The entire project now has the script reference broken in the inspector broken....
Thank you guys. It's good to know that Collab is going forward because it's a well needed feature. Cheers
[Disclamer: I don't know if there is an issue tracker for Collab, and I hope someone from Unity fill a ticket for this] I was converting my files...
I can't help you any further without knowing your code. Sorry... But probably is your code or how you are trying to solve the things
I don't know your setup and script to answer all the questions that you are asking. For seeing disabled objects on client side it could be that...
@obi_juan_ no no, I'm using it. I'm gonna do something similar to the response that you linked. btw I like your nickname xD
@obi_juan_ Your explanation was very helpful. I didn't catch that part where only the client with local authority can send a command to the server...
I know that the title sounds like clickbait but stay with me please. Recently I posted asking for how to handle a trigger with networking (I kind...
As @angusmf said. Stop using awake unless you know that the object exist in the scene from the benginning. Use OnServerServer and things like that...
Hello, I write this because I want to find the correct way to solve my problem. My need is to have a kind of altar in the scene with a trigger...
Are you trying to find the GameManager object from the client or server? If the NetworkIdentity is ticked as ServerOnly and the object is part of...
If I don't misunderstand you. Your option is to find all the objects of type NetworkIdentity on the client and then search (iterate) for the...
Thank you, that helped me to close the gap to my goal :) I tried it and works fine.
Hello guys, I'm writing this because I can't find a clear response to my problem. I want to instantiate object on the server and ignore...
If you are having the same problem that I had, which was that the data was too big for Reliable Sequenced. I fixed it by adding an other channel...
["solved"] Hi Did you find a solution? Because I'm adding a #2 channel in the "Advanced Configuration" from NetworkManager's inspector and all...
Hello guys! I'm migrating my old networking to uNet and if find this situation: I have a menu in the game that instantiates an object (not 3D...
Hello, I found this to be a good example on hooking and custom network lobby. https://www.assetstore.unity3d.com/en/#!/content/41836 I still...
Did you solve it? I have this error too
I have these errors too, related to RPC but didn't point to any place in my code