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I've seen that behaviour too. Usually fixed by reboot the phone. Very annoying though.
Unpair/repair the bluetooth seems to help. Thanks. And yes, just picked up Pixel & Viewer, a lot easier to develop now.
@thep3000, just curious, what's a performance implication for increasing depth buffer? @bellicapax, have you noticed any FPS drop? Thank you, Nox
Hi there, After updated my project to use Unity Native GVR integration, when running game on phone (Nexus 6p), the controller emulator (on Galaxy...
I want to drag and drop GUI object between 2 panels or canvas, is there a built-in support for this? Or do I need to implement my own input...
Lacost, Thanks for these great plugins. I'm currently using both iOS and Android Native plugins in my game. For iOSNative, looks like...
Hi there, I run in to the same problem (I think). My game doesn't pause after swiped up (both sound and game loop still running)....
Vagho, I agreed with ZeoWorks that your kit is a bit pricey. Having said that, I believed your kit has the best Pool game physics in the asset...