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I don't think so, no. The code seems to be written assuming that you might collide with several objects simultaneously, and that each of those...
Sounds like the voxel plugin isn't well-suited for your purposes. Would probably make more sense to discuss how it currently works, how to fix it...
How large is the visible world around the player, and (as others asked) have you used the CPU profiler to attempt to narrow down the problem...
Get rid of the /100f at the end? 15 is just 0.15 * 100f.
I'm not sure why it stops spawning them, but why do you have InvokeRepeating inside Update? That's a lot of calls to InvokeRepeating (one every...
I don't see how splines will help. Splines are used to approximate more complex surfaces when you're able to readily compute individual points on...
InvokeRepeating may be more appropriate than a Coroutine here: https://docs.unity3d.com/ScriptReference/MonoBehaviour.InvokeRepeating.html...
I also think that's a good suggestion. Most of the questions you're asking, NoSarcasmPlease, will be much easier for you to diagnose and...
Most likely the 'F' in Addforce needs to be capitalized. AddForce is a method of RigidBody2D, but Addforce is not:...
If you can't get Unity's built-in editor (Monodevelop, I think?) to function properly, you can always just edit code files with something else....
It is certainly possible to modify the terrain on-the-fly to account for the LOD differences, and that's probably the right way to handle the...
Do you mean you literally substituted "" wherever '' was? If so, that won't work, no. What you should do is use a single quotation mark " in each...
It looks like in many lines you're using double apostrophes '' rather than an actual quotation symbol ". For example, this appears to be the case...
If you do insist on procedural generation with Perlin noise, Sebastian Lague's tutorial is quite good, surprisingly far-reaching, and among the...
It looks like colourMap[y * width + x] stores the color of your mesh at a given x, y value. Why don't you use that to determine if a location is...
Why don't you just use the nearest-neighbor heuristic (link to it in the TSP wiki page)? It is simple enough to be reasonable to perform on the...
You could make a public GameObject variable named shootObject in the camera script, drop your shooting object into that slot in the inspector on...
Have you looked in (if this is Windows) /c/Users/username/AppData/Local/Unity/Editor/Editor.log for the 'missing' Debug.Log messages? I've found...
Given how free-form roads can be, it might be easier to use a generic procedural terrain algorithm like Marching Cubes (the usual 3D starting...
Thanks! I was actually reading through that Unity3d GC tutorial the other day, ran into it shortly after posting this thread. Haven't seen the MS...