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Same here... Testing with 2022.2.7f1 and 2022.2.9f1. I just imported the Oculus Integration 49, done all the recommended settings. My scene only...
Hi there! I have a custom shader that enables the user to plug in external lightmaps to Unity. It is actually built on top of the Standard...
Hi everybody, I wrote a shader for glass (and translucency or custom lightmaps too) called Standard Plus. I think it does what you want because...
Hi there, I wrote a shader for glass (and translucency or custom lightmaps too) called Standard Plus. I think it does what you want. My glass has...
Hi there. After struggling to integrate my externally rendered lightmaps into Unity, and having no success with what I found, I created my own...
By the way, it is basically the standard shader, plus the external lightmaps feature (and the ability to create realistic glass and translucent...
Hi everybody. After struggling to integrate my externally rendered lightmaps into Unity, and having no success with what I found, I created my own...