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Thanks! The GPU was reinstanced too often, and the detail distance was too small. Now the larger terrains should also work. I included a sample...
As the new version of the repository contains a lot of new updates (compute shaders with culling, and butterflies), I created a new thread here:...
Hi all, here is my attempt at using compute shaders for detail mesh instancing: https://gitlab.com/felix.dietrich/unity-terrain-hdrp-grass [IMG]...
I read that @valarus mentioned the GPU instancing already; here is my sample implementation that works rather well using this approach, with the...